A flight simulator with a skeleton system that is designed to allow the user to adjust the angle of the plane to achieve an optimal landing.
The system is designed by French aerospace firm Aeroflot, and was developed as part of the skeleton flight simulation programme for the European Space Agency (ESA).
The system was tested in a virtual flight environment in 2014.
It uses an onboard gyroscope that detects the orientation of the user’s hands and the plane’s pitch and roll to determine the optimal angle of impact.
The skeleton system allows the user not only to fine-tune the angle at which the plane flies, but also to adjust its pitch and yaw to achieve a landing position.
The flight simulator was developed with the support of the European Commission, the European Aeronautic Defence and Space Agency, the French Ministry of Defence and the Italian space agency Euskaltel.
The pilot of the Euskala, the first flight-ready helicopter to be built by Aerofot, said the system could be useful for the air force, which has been criticised for its lack of training and experience.
“This is a way to give the pilot the tools he needs,” said Sebastien Debray.
“If you have a lot of training, it can help you in the right moment, to avoid the wrong ones.”
The pilot also said the simulation could help to improve the pilot’s ability to recognise objects and avoid hazards.
“We need to be able to make the right decisions in an emergency,” he said.
The programme also tested a number of aerobatic manoeuvres, including helicopter-like manoeuvres like hovering and diving, as well as the ability to manoeuvre the helicopter in a vertical position and then descend to land.
“It’s not just for the pilot.
It’s also for the flight crew, because the helicopter pilot needs to know how to land in a helicopter,” said Debrays.
The French company’s skeleton system will be used by other organisations such as the EU’s programme to develop a new type of helicopter, the Eurocopter S3.